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See Wingman

See Wingman
in action.

These are real Wingman screens from the current build. See how the war room changes shape for snake and auction drafts, and how it keeps what matters close while the clock is moving. Every picture on this site is a photograph of the build named at the bottom of this page. The player pool and every number on these boards are real; the league is a demo staged for the purpose, so nobody's team names are on this site but ours.

Photograph Auction war room
Wingman's auction war room after eight sales: sold players struck through with the price paid beside what they were worth, a budget in the corner, and a log of every sale.
Track what a player is worth in your league, what the room is actually paying, and how the money is moving. Sold players stay on the board struck through, with the price beside the value — which is how you read a room drifting cheap or dear. The budget, the slots still to fill and the biggest legal bid stay on screen the whole time.
Photograph Snake draft room
Wingman's snake war room: position columns of player cards, a serpentine draft grid showing twelve picks made, a running log of entries, and an amber panel saying the board is provisional because one item is unsettled.
See the board, track the run at each position, and know how many picks until you are back on the clock — the board on the left, your league's own serpentine order underneath it, your next pick in the corner. The amber panel is the product refusing to pretend: this demo league's reversal round was never confirmed, so the board says so instead of guessing.
  • Value tracking

    See what a player is worth in your format as the picks unfold, and what the market has paid so far against it.

  • Room pulse

    What the run at each position is doing, and whether the room is spending above or below the board — recomputed after every entry you make.

  • Your targets

    Mark the players you want and the room keeps them in front of you, with what your roster still needs beside them.

  • One ruling at a time

    Put a man up and the room rules on him: take him, or wait, and why. This download has no draft link in it, and nothing here installs one.

The rest of the build

The war room is where draft night happens. These are the screens around it, photographed the same way.

Wingman's home screen showing two leagues. One reads Draft-day ready in green; the other reads Not draft-day ready in red with the reason underneath.
Know you are ready before draft night. The Draft Check reviews your league's setup before the clock starts, so scoring, roster rules and draft format are settled when you need them. Green means every value this league needs has been confirmed. Red names the one that has not, and says why nobody can fill it in for you.
Wingman's Practice Arena: a list of leagues you can rehearse on, each offering a practice room that keeps its own separate draft log.
The Practice Arena. A practice arena runs the real room on scratch paper, on its own ledger, and you can reset it. It is the same room, the same engine and the same entry bar — the only difference is which log it writes to, and the real one is untouchable from this screen.
Wingman's add-league wizard asking where your league lives, with ESPN available and Sleeper and Yahoo listed as not supported yet.
Adding a league. Paste your league's address and Wingman reads its settings, scoring and teams, then shows you every value it derived with where that value came from — and waits.
Wingman's Settings screen: a list of leagues each with a Draft Check verdict, and a sign-in panel explaining that ESPN credentials are saved in one file on this machine and never sent anywhere but the platform.
Settings. Your leagues, your sign-in, and the About box that lists what this build does not do — from the same file this site reads.

Built, and not built

Four things get asked about most. Two of them are in the build you can download today and are photographed above; two are not in it at all, and they are listed here saying so rather than left off the page.

In this build

League settings

Scoring, roster, keepers and draft order, read from your ESPN league and confirmed by you. Snake and auction, each with a war room built for that format.

In this build

Practice arena

A practice arena runs the real room on scratch paper, on its own ledger, and you can reset it. You enter the picks yourself, exactly as you would on the night — it is a rehearsal of the real room, not a simulation of other managers.

Not in this build

Automated opponents

Nothing here drafts against you. The practice arena rehearses the room and the entry bar; a machine picking for the other eleven seats does not exist in this version, and no part of this page should be read as saying it does.

Not in this build

A post-draft grade

There is no grade, no letter and no ranking of how you did. What exists is an end-of-draft audit that reads ESPN's finished board and checks it against what you typed — and The end-of-draft audit is a command line, not a screen.

The full list of what this build does not do is on the beta notes, read from the same file the software's own About box reads.